Trademark Class 28: Games and Sports Equipment
Last updated: 20 June 2025
Trademark Class 28 covers a diverse range of products designed for play, recreation, and sports activities. This class protects brands in the toy, gaming, and sporting goods industries, from traditional board games to high-tech amusement machines.
Contents
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Overview
Trademark Class 28 includes products designed for entertainment, amusement, and physical activity. This class covers everything from simple children's toys to sophisticated sports equipment and gaming machines.
It includes traditional playthings, exercise equipment, carnival games, and even Christmas decorations specifically designed as toys. Registering under Class 28 helps secure exclusive rights for businesses in the growing entertainment and recreational products market. For more details, visit the official website of Intellectual Property India.
Key Categories Under Class 28
- Toys and Playthings: Dolls, action figures, plush toys, and traditional play items
- Games and Puzzles: Board games, card games, electronic games, and jigsaw puzzles
- Sports Equipment: Equipment for both individual and team sports
- Outdoor Recreation: Equipment for camping, fishing, and adventure sports
- Amusement Machines: Arcade games, coin-operated machines, and fairground rides
- Festive Decorations: Christmas tree ornaments and party novelties specifically designed as toys
Goods Classified Under Class 28
Goods Not Classified Under Class 28
Intellectual Properties You Should Trademark Under Class 28
- Brand Names: The names of your toy lines, game series, or sports equipment ranges
- Logos: Distinctive symbols representing your play or sports brand
- Slogans: Catchphrases associated with your recreational products
- Product Designs: Unique toy or sports equipment designs with brand recognition
- Packaging Designs: Distinctive packaging for games and toys
- Character Rights: For toy companies with original characters
- Game Mechanics: Unique game play elements that can be protected
Why Register Under Class 28
- Brand Protection: Prevent counterfeit toys and knockoff sports equipment from diluting your brand
- Market Control: Establish exclusive rights in the competitive toy and gaming industry
- Licensing Opportunities: Create revenue streams through licensed characters and branded merchandise
- Legal Recourse: Ability to take action against infringers and counterfeiters
- Brand Value: Increase the valuation of your toy or sports brand
- Global Expansion: Protection facilitates international distribution and partnerships
- Begin your trademark registration process with TMZON — take the first step toward protecting your play or sports brand.
Registration Process
- Before registering under Class 28, make sure your brand name is available. Use our free Trademark Search tool to check availability and view relevant trademark information.
- Trademark Search: Comprehensive search to ensure your mark is available in the toys/games category
- Application Preparation: Gather product samples, branding materials, and business information
- Filing Strategy: Determine whether to file for individual products or product lines
- Examination: Trademark office reviews for conflicts and compliance
- Publication: Mark is published for opposition by competitors
- Registration: Certificate issued if no successful oppositions
- Maintenance: File renewals every 10 years to maintain protection
Why Choose TMZON
- Industry Specialization: Deep understanding of the toy and sports equipment markets
- Character Protection: Expertise in protecting toy characters and game concepts
- Global Filings: Assistance with international trademark registration for expanding brands
- Portfolio Management: Help managing multiple product trademarks across classes
- Anti-Counterfeiting: Strategies to combat knockoffs in the toy industry
- Cost Management: Affordable solutions tailored for startups and established brands alike